/************************************************************************
 *   Unreal Internet Relay Chat Daemon, ircd/channel.h
 *   Copyright (C) 1990 Jarkko Oikarinen
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 1, or (at your option)
 *   any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 *   $Id$
 */

#ifndef	__channel_include__
#define __channel_include__
#define CREATE 1		/* whether a channel should be
				   created or just tested for existance */

#define	MODEBUFLEN	200

#define NullChn	((aChannel *)0)

#define ChannelExists(n)	(find_channel(n, NullChn) != NullChn)

#define IsULine(sptr)	(sptr->flags & FLAGS_ULINE)

/* NOTE: Timestamps will be added to MODE-commands, so never make
 * RESYNCMODES and MODEPARAMS higher than MAXPARA-3. DALnet servers
 * before Dreamforge aren't safe with more than six. -Donwulff
 */
#include "msg.h"
#define	MAXMODEPARAMS	(MAXPARA-3)	/* Maximum modes processed */
#define RESYNCMODES	12	/* Max modes per MODE in resync */
#define MODEPARAMS	6	/* Max modes from user */

#endif
